C4D建模:CINEMA4D 线状结构的12种实现方法

本文索引

看了 B 站子墨分享的视频教程和歪果仁的一些技术分享,以及之前所用过的小东西,就绳子的编织方法做下简单的归纳。

1.xp4.0 追踪

(数据线,线的构成原理)

1)添加 Emmiter 后添加 trail 产生拖尾,对 trail 添加变形效果器来控制拖尾形态

2)添加 Modifire 修改器来控制 Emmiter 发射粒子后的形态

2.xp4.0 Electric lines

1)物体 texture 发光通道发射粒子,constrain 生成器与 trail 的 constrain 算法配合生成线状结构

2)利用 obj2obj/obj2particals 产生线

3.xpresso 控制样条(阿基玛)

表达式控制样条动画似乎是最佳选择,利用样条点的索引与空对象的位置关系进行约束

4.矩阵

追踪链接元素(阿基玛),公式效果器{求余公式 mod(id;2)即被 2 除尽的 ID 数不会被影响,不能被 2 整除的 ID 数即奇数会被影响

这种方法的好处就是有更多的可控性,比起单纯的用螺旋样条扫描包裹硬撸实在是方便很多~关键是可以做动画

Nab 世界高级技术分享上的那个,过于高端(不会 Python)没学会哇...

5.样条动力学标签

6.布尔切面

切面选集设置为 I,自动选择边缘,克隆螺旋样条

C4D建模:CINEMA4D 线状结构的12种实现方法 - R站|学习使我快乐! - 1
示意配图

7.歪果仁做的插件 reeper

8.火人开源的插件 NetCreator

9.歪果仁做的插件 Topwire

10 毛发系统

C4D建模:CINEMA4D 线状结构的12种实现方法 - R站|学习使我快乐! - 2
示意配图

11 晶格

取决于模型布线

C4D建模:CINEMA4D 线状结构的12种实现方法 - R站|学习使我快乐! - 3
示意配图

12CV-Dynamic Connector Object

这个动态连接器看似与线没有关联,实际上还是有共同点的吧~可以实现很多好玩的东西

PS:本来想着每个工具能详细写一下,实在太懒了......

之前焦虑搞毕业作品画了几个分镜,在推翻了前面的几稿后反而不焦虑了,真的很神奇呀~

可能和这雨天有关系吧

多看看外面的世界

让意识觉醒

保持学习的快乐

让自己每天不断快速进步

建模图文

建模知识:来自皮克斯的《硬表面平滑细分建模》的小提示 Modeling Tips

2019-5-4 15:34:24

建模图文角色绑定

【DAZ3D】最新版 DazStudio 4.12 免费的专业三维角色动画制作软件 安装设置指南详解

2020-1-19 11:50:04

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